It’s the buzzword of the decade, but we actually have true, hands-on experience, with using AI within our productions. Whether it’s creating fast-turnaround animations using Stable-Diffusion, Sora and mid journey, or creating 3D models and environments using Gaussian Splatting, we can quickly and effectively produce films that are on the cutting edge of technology.
Stable Diffusion
As part of the documentary Rockall, we produced a series of animations to enhance the story. In order to create the images from below, we produced a 3D model of the rock using just one 60 second drone shot, which we captured on location, flying around the rock. Once we had this drone shot, we were able to extrapolate each frame and use the 1500 frames to create a Gaussian Splat model of the rock. This was then brought into Unreal Engine where we animated the shots, as well as simulated the ocean, before each frame was then exported, separated, and ran through Stable Diffusion with a custom training data set to produce the final resulting image.
Although this technology seems complex, it is actually a relatively straightforward and time efficient process. During the film, we produced six animated clips, each of which took less than a day to create and complete. Please get in touch if you’d like to hear more about this technology and the game-changing ramifications that it will bring.
Gaussian Splatting

As mentioned above, Gaussian Splatting is another technology that we have been making use of within our projects. During the winter of 2023, director Moon approached us with an idea to gaussian splat the models of Madame Tussauds, to use in a social media campaign for them. Within just six weeks, we went from initial concept to delivery on this project.
Although we made use of this technology to scan models in this instance, this method of scanning also works extremely well for interior and exterior environments. With its particular strengths being reflections and translucent surfaces, it is something that we can use to create a wide range of films.
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